package com.example.testdemo.kstatic.sprite;

import org.andengine.entity.sprite.Sprite;
import org.andengine.opengl.texture.region.ITextureRegion;
import org.andengine.opengl.vbo.VertexBufferObjectManager;

public class TerrainSprite extends Sprite{
	public TerrainSprite(float pX, float pY, ITextureRegion pTextureRegion,
	        VertexBufferObjectManager pVertexBufferObjectManager) {
		super(pX, pY, pTextureRegion, pVertexBufferObjectManager);
		setCullingEnabled(true);
		setIgnoreUpdate(true);
	}
}
